Character Rigging & Texturing
- Conor
- Jan 3, 2019
- 1 min read
Updated: May 31, 2019
Using Tsm3, I was effectively able to create a basis for my rigs relatively easily. Originally, I had used advanced skeleton but I found Tsm to be more intuitive for cartoon characters. The head rig set up had to be modified in order to work with a separate mesh, this was important for me to get working correctly as a design choice which would help avoid any issues with the facial blendshapes, which I learnt from some forums before deciding to to this.




The textures were done in Photoshop at 2048x2048 resolution






















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